People Also Ask - How Long Does It Take to Make a Game

How Long Does It Take to Develop a Game in 2025? Timeline by Game Type & FeaturesWhy?

With over 3.5 billion gamers worldwide and thousands of new games launched annually, one question remains constant: how long does it really take to develop a game?

One of the first questions we hear from clients at StudioKrew – Game Development Studio is:

“How long will it take to develop our game?”

The answer depends on several factors, including game type, features, platform, and team size. Game development is a flexible process, and depending on the scope and Complexity, it can take a few weeks to over a year. This flexibility allows us to adapt to your specific needs and requirements.

Let’s break down what goes into a game development timeline in 2025.

Average Time to Develop a Game (By Complexity)

Game TypeEstimated Timeline
2D Hyper-Casual Game4–8 weeks
Casual Mobile Game (with backend)2–4 months
3D Mid-Core Game (Multiplayer or PvP)5–8 months
Real Money Game / MMO / Blockchain6–12+ months

For example, we developed a hyper-casual AR game ‘Party Blaster’ in just 6 weeks as a MVP using Swift, ARKit, and Tensorflow.

If you’re unsure where your concept fits, partnering with a Custom Game Development Company can help you plan and phase your idea effectively.

Game Development Timeline – 6 Key Phases

Here’s a typical, predictable timeline based on how we build games at StudioKrew. This predictability ensures that you can plan and execute your project with confidence.

1. Discovery & Game Design (1–3 weeks)

  • Game design document (GDD)
  • Technical requirement gathering (SRS)
  • Platform planning, monetization model
  • Wireframes & gameplay mechanics

2. Art & UI/UX Design (2–5 weeks)

  • Concept art, characters, environment
  • UI/UX layout and feedback loops
  • Asset creation and animation planning

3. Prototyping & Core Development (4–12 weeks)

  • Engine setup (Unity / Unreal)
  • Core game mechanics, level systems
  • Backend architecture (Node.js, Firebase, Redis)

4. Multiplayer / Integrations / Smart Contracts (Optional, 2–6 weeks)

  • Photon Fusion / WebSocket multiplayer setup
  • Wallet & blockchain integration
  • Payment systems, analytics, ad engines

5. Testing & Optimization (2–4 weeks)

  • Internal QA + device testing
  • Crash reports, bug fixing, playtesting
  • A/B test gameplay loops and UI elements

6. Launch + LiveOps Setup (1–3 weeks)

  • App store submission, compliance
  • Analytics dashboards, retention tools
  • Content pipeline for LiveOps / future updates

Pro Tip from StudioKrew’s Lead Dev:

“To reduce development time, define your MVP early. Build core mechanics, then scale based on player feedback and monetization data.”

What Slows Game Development Down?

  • Scope creep or unclear vision
  • Poor documentation (GDD/SRS)
  • Asset overload (complex 3D animations)
  • Lack of test-driven sprints or milestone reviews
  • No LiveOps or post-launch roadmap

At StudioKrew, we address this challenge by utilizing Agile sprints, conducting bi-weekly demos, and implementing milestone-based planning with complete transparency. These practices enable us to adapt to changes, regularly showcase our progress, and ensure everyone is aligned, resulting in more efficient development. A key strategy for keeping your game relevant and scalable after launch is integrating Game LiveOps Services into your roadmap from the beginning.

Want to Build a Game with a Defined Timeline?

We help startups, enterprises, and indie creators scope, schedule, and launch games across mobile, web, and console platforms.

👉 Planning a game? Book a free consultation with our StudioKrew team to define your timeline and get expert advice on cost and scope. Let’s Connect